Structure features are generated prior to features in the same step. See also the features field in custom biome. step: The step where the structure generates.Can be a biome ID or a biome tag, or a list of biome IDs. biomes: Biomes that this structure is allowed to generate in. type: The ID of structure feature type.After configured, it is called a configured structure feature, or simply called a structure feature or a structure.Ĭonfigured structure features are stored as JSON files within a data pack in the path data//worldgen/structure. processors: (Required, but can be empty) The namespaced ID of a processor list, or a object of a processor list, or a list of processors.Ī structure feature type determines how to generate a structure feature, but the specific details need to be configured additionally.location: The namespaced id of the structure template to generate.If element_type is legacy_single_pool_element or single_pool_element, additional fields are as follows: : An element, with the same format above.elements: A list of elements to choose from.If element_type is list_pool_element, additional fields are as follows: feature: The namespaced id of the placed feature.If element_type is feature_pool_element, additional fields are as follows: The difference between legacy_single_pool_element and single_pool_element, is that the legacy_single_pool_element will not replace existing blocks with air, and the single_pool_element will replace blocks with air and relies on the structure_void block to avoid not replacing blocks. element_type: Can be minecraft:empty_pool_element to generate nothing, minecraft:feature_pool_element to generate a placed feature, minecraft:list_pool_element to generate multiple elements one after another (lower elements replace their front ones), and minecraft:legacy_single_pool_element or minecraft:single_pool_element to generate a structure template.projection: Can be rigid to place a fixed structure (like a house), or terrain_matching to match the terrain height (like a village road).
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